Tuesday, 9 March 2010

Mock Up brief titles

I did the first brief write up in the lesson, and it was purely descriptive which i think would be good for an academic audience but i still wasnt 100% happy with it. In my own time i did the others and tried to draw the reader in by posing a question. I also tried to make the titles thought provoking.

There are things that i want to do with the projects that haven't yet been completely finished that i have touched on in the descriptions. I tried not to do this, but i didn't want to say 'if i had more time...' as i want the projects to be at a well developed stage when they are submitted.


Brief 1

Design Mediating a user experience

TITLE: Did You Catch That?

This project is designed to illustrate the differences in human perception, and to show how a different viewpoint of the same stimuli (visual and audio) can be taken completely differently. It was intended not only to show my experience of

Two different videos are shown simultaneously, and the user has the ability to click on things that they are interested which will result in a list at the end of the clips. Then the list of what I picked out from the clips is shown at the end, for comparison. The flash program is designed to have multiple clickable areas so that you can focus on different things, and every user will have a slightly different list.

I was very interested in perception as a psychological concept, and my intended context of use was to create an environment for research purposes.

Brief 2. Mapping

TITLE: It’s Cold Outside

Ever wanted to find the best route home? Whether it be for speed, staying safe, or for the scenery, ‘safewayhome’ provides users with information about their local area to help them make informed decisions about their walking routes.

Currently, users can submit information by marking a map with icons which is then inputted into a 3D environment which they can interact with. Funding would come from the MET or the local council to encourage an active lifestyle, and make people feel safer by creating a community aimed to protect the vulnerable and less confident.

Brief 3: Design communicating presence

TITLE: 7 Deadly Sins

Ever needed a little help resisting that family sized chocolate bar? Well, you wouldn’t be alone. However, dieting is a lonely venture for many and my design for an iphone app connects you to other users, and provides valuable information on making better nutritional choices. Strongly geared towards women, this app is designed to motivate women using a three pronged attack: 1. Providing options, 2. discouragement, and 3. communal support.

The first method allows the user to type in what they’re being tempted by, and it generates three alternatives: 1. A lower calorie version of their snack i.e. a milky way chocolate rather than a lion bar. 2. Photographs of them at their heaviest, as well as photographs of women at their target weight (celebrities and other dieters) 4. It allows you to connect with other women nearby and contact them for support as well as viewing their progress and congratulating them.

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